Highlander

From 2006 to 2009, I was lucky to direct three-hour cinematics for the Highlander video game project. 💀

I teamed up with a bunch of talented, passionate misfits to create this wild, time-hopping journey from Samurai-era Japan to present-day New York City.

🕰️ But despite our relentless efforts, the game got the ax for reasons that, you know, remain a mystery.

Image by the Art team at Widescreen Games / Eidos

Image by the Art team at Widescreen Games / Eidos

⚔️ As Cinematic Director, I supervised the storyboards, in-game cinematics, and motion capture direction, ensuring a cinematic, time-spanning epic worthy of the franchise.

🧹 Archived

“Failing means yer playin!”

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Raphaël Penasa
Hello! If you have any questions, please don't hesitate to contact me ✨.