Upending

So, picture this: I am at the Biennale of Venice in 2019, and I get this wild idea for a virtual reality experience that focuses on hands and lying down ๐Ÿ›Œ๐Ÿฝ to attract a new audience โœจ.

I teamed up with gifted Allison Crank to design the user experience.

Our project, Upending, becomes an immersive game set in a floating city ๐Ÿ—ฝ where a mother searches for her lost daughter, and the user helps her by applying forces and navigating through the city.

With multiple endings ๐ŸŒฑ and accessible ๐ŸŽฎ gameplay, the game offers a captivating and emotional journey.

๐Ÿ™‹๐Ÿฝ The unique aspect of Upending is its intuitive user experience.

Users lie down with the city mapped to their ceiling and use hand gestures to manipulate the environment and propel the mother through the floating city.

The generational conflict between the mother and daughter ๐Ÿ‘ฉ๐Ÿฝโ€๐Ÿ‘ง๐Ÿฝ and their struggle to adapt to a changing world form the emotional core of our adventure.

Propel your character through the floating city

Propel your character through the floating city

๐Ÿช‚ As Co-Creator & Narrative Designer, I developed this VR platformer, designing an intuitive zero-gravity movement system, an emotional mother-daughter story, and a unique upside-down world. ๐ŸŒ๐ŸŽฎ

๐Ÿ•ฏ๏ธ Shelved

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Raphaรซl Penasa
Hello! If you have any questions, please don\'t hesitate to contact me โœจ.