Splinter Cell

Sometimes life throws you a curveball ⚾, like when my friend Guillaume and I found ourselves working together on the TV series Splinter Cell πŸ“Ί.

We first met when he was fresh out of Gobelins, collaborated on a Mad Max documentary, and stayed in touch as his company Sun Creature 🌞 grew into a 2D animation powerhouse.

When he asked me to be the Executive Producer for Splinter Cell, produced by Ubisoft and Netflix (TUDUM!) and written by Derek Kolstad of John Wick fame, I couldn’t resist.

I even encouraged Guillaume to step up as the series’ director, knowing he had the vision to make it truly amazing. ✨

TUDUM!

TUDUM!

Despite challenges like the COVID-19 pandemic, we persevered and created something spectacular πŸͺ„.

Along the way, I had the pleasure of working with some incredibly talented individuals 🀯, and I’m grateful to be still collaborating with some of them on other projects.

It’s been an unforgettable journey ⭐, and I’m confident that the visually astonishing and captivating series we’ve crafted will leave a lasting impact.

On SPLINTER CELL, the animated series for Netflix & Ubisoft, I served as Executive Producer overseeing πŸ•ΆοΈ visual development, creative direction, the beginning of preproduction, and production strategy 🎬.

Working closely with the team, we ensured the project stayed true to its stealth-action roots while pushing forward its unique cinematic storytelling. πŸ”₯

βœ… Active Development

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RaphaΓ«l Penasa
Hello! If you have any questions, please don\'t hesitate to contact me ✨.