Sometimes life throws you a curveball βΎ, like when my friend Guillaume and I found ourselves working together on the TV series Splinter Cell πΊ.
We first met when he was fresh out of Gobelins, collaborated on a Mad Max documentary, and stayed in touch as his company Sun Creature π grew into a 2D animation powerhouse.
When he asked me to be the Executive Producer for Splinter Cell, produced by Ubisoft and Netflix (TUDUM!) and written by Derek Kolstad of John Wick fame, I couldn’t resist.
I even encouraged Guillaume to step up as the series’ director, knowing he had the vision to make it truly amazing. β¨
TUDUM!
TUDUM!
Despite challenges like the COVID-19 pandemic, we persevered and created something spectacular πͺ.
Along the way, I had the pleasure of working with some incredibly talented individuals π€―, and I’m grateful to be still collaborating with some of them on other projects.
It’s been an unforgettable journey β, and I’m confident that the visually astonishing and captivating series we’ve crafted will leave a lasting impact.
On SPLINTER CELL, the animated series for Netflix & Ubisoft, I served as Executive Producer overseeing πΆοΈ visual development, creative direction, the beginning of preproduction, and production strategy π¬.
Working closely with the team, we ensured the project stayed true to its stealth-action roots while pushing forward its unique cinematic storytelling. π₯
β Active Development