From 2006 to 2009, I was lucky to direct three-hour cinematics for the Highlander video game project. 💀
I teamed up with a bunch of talented, passionate misfits to create this wild, time-hopping journey from Samurai-era Japan to present-day New York City.
🕰️ But despite our relentless efforts, the game got the ax for reasons that, you know, remain a mystery.
Image by the Art team at Widescreen Games / Eidos
Image by the Art team at Widescreen Games / Eidos
⚔️ As Cinematic Director, I supervised the storyboards, in-game cinematics, and motion capture direction, ensuring a cinematic, time-spanning epic worthy of the franchise.
🧹 Archived
“Failing means yer playin!”